Şen, BahaÇavuşoğlu, AbdullahGöktaş, HaldunAtasoy, Nesrın Aydın2024-09-292024-09-2920121300-686Xhttps://search.trdizin.gov.tr/tr/yayin/detay/129903https://hdl.handle.net/20.500.14619/12496Artificial city generation on computer graphics platforms introduce severalproblems from the point of view of the application programmer. Especially in the caseswhere the product is aimed for virtual reality applications, this becomes more importantsince the target is achieving city layouts akin to the real cities. The same is valid for thecivil engineers where the layouts of the blocks/cities are determined in advance of theconstruction. An important parameter for artificial cities is the determination of thepopulation distribution over the cities which in turn affect the overall appearance of thecity or the blocks forming it. In this study, the Beta distribution has been used todisperse artificial city populations over the city blocks to generate cities that do not lookto regular. The system uses HTF based maps and the produced 3D cities are quiterealistic when compared to the similar products.eninfo:eu-repo/semantics/openAccessMatematikPopulation based procedural artificial city generation using beta distributionArticle171912990317