Gen, B.Çavugoglu, A.Göktag, H.Aydin, N.2024-09-292024-09-2920121300-686Xhttps://hdl.handle.net/20.500.14619/9896Artificial city generation on computer graphics platforms introduce several problems from the point of view of the application programmer. Especially in the cases where the product is aimed for virtual reality applications, this becomes more important since the target is achieving city layouts akin to the real cities. The same is valid for the civil engineers where the layouts of the blocks/cities are determined in advance of the construction. An important parameter for artificial cities is the determination of the population distribution over the cities which in turn affect the overall appearance of the city or the blocks forming it. In this study, the Beta distribution has been used to disperse artificial city populations over the city blocks to generate cities that do not look to regular. The system uses HTF based maps and the produced 3D cities are quite realistic when compared to the similar products.eninfo:eu-repo/semantics/closedAccessArtificial city generationBeta distributionGenetic algorithmProcedural modeling citiesPopulation based procedural artificial city generation using beta distributionArticle2-s2.0-84859396556171N/A917