Karaca, SemraKarakoc, AyseGurkan, Ozlem CanOnan, NevinBarlas, Gul Unsal2024-09-292024-09-2920200010-38531573-2789https://doi.org/10.1007/s10597-019-00544-zhttps://hdl.handle.net/20.500.14619/3933The purpose of this study was to investigate the online game addiction (OGA) level and the risk factors involved in OGA among middle school students. The descriptive cross-sectional study was conducted at seven middle schools in the province of Istanbul. The data were collected with a questionnaire, the Computer Game Addiction Scale for Children (CGASC) and the Social Anxiety Scale for Children (SASC); 1174 students who played online computer games were included in the study. It was found that 5.7% of the sample group were addictive users, that 44% were problematic users and that an older age, a higher level of social anxiety (SA), having a mother who is employed, having parents who completed high school or a higher level of education, and the time spent on the computer are risk factors for OGA.eninfo:eu-repo/semantics/closedAccessStudentRisk factorsOnline game addictionSocial anxietyInvestigation of the Online Game Addiction Level, Sociodemographic Characteristics and Social Anxiety as Risk Factors for Online Game Addiction in Middle School StudentsArticle10.1007/s10597-019-00544-z2-s2.0-85077534966838531907803Q183056WOS:000547256900007Q3