Investigating the Association Between Computer Game Addiction and Social Anxiety in Secondary School Students

dc.contributor.authorKaraca, Semra
dc.contributor.authorGok, Ceren
dc.contributor.authorKalay, Ebru
dc.contributor.authorBasbug, Mahmut
dc.contributor.authorHekim, Melis
dc.contributor.authorOnan, Nevin
dc.contributor.authorBarlas, Gul Unsal
dc.date.accessioned2024-09-29T16:09:40Z
dc.date.available2024-09-29T16:09:40Z
dc.date.issued2016
dc.departmentKarabük Üniversitesien_US
dc.description.abstractObjective: This study was conducted to investigate the association between computer game addiction and social anxiety levels in secondary school students. Methods: This study, which was descriptive and cross-sectional in design, was conducted in seven state secondary schools in Istanbul/Kadikoy. The data was collected using the participant information form, computer game addiction scale (CGAS) for children, and child social anxiety scale (CSAS), and the study was completed with 1019 students (556 males and 463 females). Results: Students were aged between 10 and 15 years, and the mean age was 12.85 +/- 1.16 years. Of all students, 54.6% were males and 45.4% were females. Majority (88.6%) of students had an internet connection at home, 98.3% were always playing online games, and 67.2% spent 0.5-3 h/day on the computer. The mean CGAS score was 43.27 +/- 16.31, and the mean CSAS score was 39.06 +/- 13.44. According to the mean CGAS score, 47.7% were normal computer users, 46.7% were problematic computer users, and 5.6% were computer game addicts. A moderately positive correlation was observed between the mean CSAS scores and CGAS total scores and subscale scores (r=0.24-0.31; p<0.01). Conclusion: According to the findings of this study, almost half of the students in the study sample group were problematic computer users. Social anxiety level was not high, and social anxiety was moderately correlated with computer game addiction.en_US
dc.identifier.doi10.5152/clinexphealthsci.2016.053
dc.identifier.endpage19en_US
dc.identifier.issn2459-1459
dc.identifier.issue1en_US
dc.identifier.startpage14en_US
dc.identifier.urihttps://doi.org/10.5152/clinexphealthsci.2016.053
dc.identifier.urihttps://hdl.handle.net/20.500.14619/7708
dc.identifier.volume6en_US
dc.identifier.wosWOS:000435279100003en_US
dc.identifier.wosqualityN/Aen_US
dc.indekslendigikaynakWeb of Scienceen_US
dc.language.isotren_US
dc.publisherAves Press Ltden_US
dc.relation.ispartofClinical and Experimental Health Sciencesen_US
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanıen_US
dc.rightsinfo:eu-repo/semantics/closedAccessen_US
dc.subjectStudenten_US
dc.subjectcomputer game addictionen_US
dc.subjectsocial anxietyen_US
dc.titleInvestigating the Association Between Computer Game Addiction and Social Anxiety in Secondary School Studentsen_US
dc.typeArticleen_US

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