Population based procedural artificial city generation using beta distribution
Küçük Resim Yok
Tarih
2012
Dergi Başlığı
Dergi ISSN
Cilt Başlığı
Yayıncı
Erişim Hakkı
info:eu-repo/semantics/openAccess
Özet
Artificial city generation on computer graphics platforms introduce severalproblems from the point of view of the application programmer. Especially in the caseswhere the product is aimed for virtual reality applications, this becomes more importantsince the target is achieving city layouts akin to the real cities. The same is valid for thecivil engineers where the layouts of the blocks/cities are determined in advance of theconstruction. An important parameter for artificial cities is the determination of thepopulation distribution over the cities which in turn affect the overall appearance of thecity or the blocks forming it. In this study, the Beta distribution has been used todisperse artificial city populations over the city blocks to generate cities that do not lookto regular. The system uses HTF based maps and the produced 3D cities are quiterealistic when compared to the similar products.
Açıklama
Anahtar Kelimeler
Matematik
Kaynak
Mathematical and Computational Applications
WoS Q Değeri
Scopus Q Değeri
Cilt
17
Sayı
1