Population based procedural artificial city generation using beta distribution
Küçük Resim Yok
Tarih
2012
Yazarlar
Dergi Başlığı
Dergi ISSN
Cilt Başlığı
Yayıncı
Erişim Hakkı
info:eu-repo/semantics/closedAccess
Özet
Artificial city generation on computer graphics platforms introduce several problems from the point of view of the application programmer. Especially in the cases where the product is aimed for virtual reality applications, this becomes more important since the target is achieving city layouts akin to the real cities. The same is valid for the civil engineers where the layouts of the blocks/cities are determined in advance of the construction. An important parameter for artificial cities is the determination of the population distribution over the cities which in turn affect the overall appearance of the city or the blocks forming it. In this study, the Beta distribution has been used to disperse artificial city populations over the city blocks to generate cities that do not look to regular. The system uses HTF based maps and the produced 3D cities are quite realistic when compared to the similar products.
Açıklama
Anahtar Kelimeler
Artificial city generation, Beta distribution, Genetic algorithm, Procedural modeling cities
Kaynak
Mathematical and Computational Applications
WoS Q Değeri
Scopus Q Değeri
N/A
Cilt
17
Sayı
1