Population based procedural artificial city generation using beta distribution

Küçük Resim Yok

Tarih

2012

Dergi Başlığı

Dergi ISSN

Cilt Başlığı

Yayıncı

Erişim Hakkı

info:eu-repo/semantics/closedAccess

Özet

Artificial city generation on computer graphics platforms introduce several problems from the point of view of the application programmer. Especially in the cases where the product is aimed for virtual reality applications, this becomes more important since the target is achieving city layouts akin to the real cities. The same is valid for the civil engineers where the layouts of the blocks/cities are determined in advance of the construction. An important parameter for artificial cities is the determination of the population distribution over the cities which in turn affect the overall appearance of the city or the blocks forming it. In this study, the Beta distribution has been used to disperse artificial city populations over the city blocks to generate cities that do not look to regular. The system uses HTF based maps and the produced 3D cities are quite realistic when compared to the similar products.

Açıklama

Anahtar Kelimeler

Artificial city generation, Beta distribution, Genetic algorithm, Procedural modeling cities

Kaynak

Mathematical and Computational Applications

WoS Q Değeri

Scopus Q Değeri

N/A

Cilt

17

Sayı

1

Künye