3D Selection Techniques for Mobile Augmented Reality Head-Mounted Displays

dc.authoridKitamura, Yoshifumi/0000-0002-7047-627X
dc.contributor.authorOzacar, Kasim
dc.contributor.authorHincapie-Ramos, Juan David
dc.contributor.authorTakashima, Kazuki
dc.contributor.authorKitamura, Yoshifumi
dc.date.accessioned2024-09-29T16:03:08Z
dc.date.available2024-09-29T16:03:08Z
dc.date.issued2017
dc.departmentKarabük Üniversitesien_US
dc.description.abstractWe conducted a user study evaluating five selection techniques for augmented reality in optical see-through head-mounted displays (OST-HMDs). The techniques we studied aim at supporting mobile usage scenarios where the devices do not need external tracking tools or special environments, and therefore we selected techniques that rely solely on tracking technologies built into conventional commercially available OST-HMDs [i.e. gesture trackers, gaze tracking and inertial measurement units (IMUs)]. While two techniques are based on raycasting using built-in IMU sensing, three techniques are based on a hand-controlled 3D cursor using gestural tracking. We compared these techniques in an experiment with 12 participants. Our results show that raycasting using head orientation (i.e. IMU on the headset) was the fastest, fatigueless and the most preferable technique to select spatially arranged objects. We discuss the implications of our findings for design of interaction techniques in mobile OST-HMDs.en_US
dc.description.sponsorshipCooperative Research Project Program of the Research Institute of Electrical Communication, Tohoku University; KAKENHI [15H01697]; Grants-in-Aid for Scientific Research [15H01697] Funding Source: KAKENen_US
dc.description.sponsorshipCooperative Research Project Program of the Research Institute of Electrical Communication, Tohoku University, and Grants-in-Aid for Scientific Research (KAKENHI) (15H01697).en_US
dc.identifier.doi10.1093/iwc/iww035
dc.identifier.endpage591en_US
dc.identifier.issn0953-5438
dc.identifier.issn1873-7951
dc.identifier.issue4en_US
dc.identifier.scopus2-s2.0-85021844714en_US
dc.identifier.scopusqualityQ2en_US
dc.identifier.startpage579en_US
dc.identifier.urihttps://doi.org/10.1093/iwc/iww035
dc.identifier.urihttps://hdl.handle.net/20.500.14619/5918
dc.identifier.volume29en_US
dc.identifier.wosWOS:000404893500008en_US
dc.identifier.wosqualityQ4en_US
dc.indekslendigikaynakWeb of Scienceen_US
dc.indekslendigikaynakScopusen_US
dc.language.isoenen_US
dc.publisherOxford Univ Pressen_US
dc.relation.ispartofInteracting With Computersen_US
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanıen_US
dc.rightsinfo:eu-repo/semantics/closedAccessen_US
dc.subjecthuman computer interaction (HCI)en_US
dc.subjectmixed/augmented realityen_US
dc.subjectubiquitous and mobile devicesen_US
dc.subjectinteraction techniquesen_US
dc.subjectpointingen_US
dc.subjectusability testingen_US
dc.title3D Selection Techniques for Mobile Augmented Reality Head-Mounted Displaysen_US
dc.typeArticleen_US

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