THE EFFECTS OF DIGITAL GAMES ON MIDDLE SCHOOL STUDENTS: CASE OF KARABÜK

dc.contributor.authorSagir, A.
dc.contributor.authorOkutan, S.
dc.date.accessioned2024-09-29T16:16:14Z
dc.date.available2024-09-29T16:16:14Z
dc.date.issued2022
dc.departmentKarabük Üniversitesien_US
dc.description.abstractThe aim of this study is to define the effects of digital games on middle school students. In the study a questionnaire which is one of the primary data collection tools, was selected to evaluate the attitudes of secondary school students towards digital games and the analysis of the data was carried out by quantitative method. The applied research was conducted on 655 students in ten different secondary schools in Karabük. Schools were selected with the intentional sampling method. The questionnaires were applied face-to-face under the supervision of the questionnaire team staff and teacher in the classrooms of students between January-February 2020. The data obtained were analysed in SPSS 23.0 program and parametric tests were conducted to reveal the differences with factor analysis. According to the findings of the study, it was seen that digital games have a feature to increase the motivation of students to connect. In addition, it has been observed that students care about the purpose of socialization in digital games which they found to have high meaning and value in the game. In the conclusion, evaluations were made in the context of the related literature. © 2022, Milli Egitim. All Rights Reserved.en_US
dc.identifier.doi10.37669/milliegitim.769932
dc.identifier.endpage744en_US
dc.identifier.issn1302-5600
dc.identifier.issue233en_US
dc.identifier.scopus2-s2.0-85125224422en_US
dc.identifier.scopusqualityQ3en_US
dc.identifier.startpage715en_US
dc.identifier.urihttps://doi.org/10.37669/milliegitim.769932
dc.identifier.urihttps://hdl.handle.net/20.500.14619/8951
dc.identifier.volume51en_US
dc.indekslendigikaynakScopusen_US
dc.language.isotren_US
dc.publisherT.C. Milli Egitim Bakanligien_US
dc.relation.ispartofMilli Egitimen_US
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanıen_US
dc.rightsinfo:eu-repo/semantics/openAccessen_US
dc.subjectDigital gamesen_US
dc.subjectDigitalizationen_US
dc.subjectGlobalizationen_US
dc.subjectKarabüken_US
dc.subjectMiddle educationen_US
dc.titleTHE EFFECTS OF DIGITAL GAMES ON MIDDLE SCHOOL STUDENTS: CASE OF KARABÜKen_US
dc.title.alternativeDİJİTAL OYUNLARIN ORTAOKUL ÖĞRENCİLERİ ÜZERİNDEKİ ETKİSİ: KARABÜK ÖRNEĞİen_US
dc.typeArticleen_US

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