Investigation of the Online Game Addiction Level, Sociodemographic Characteristics and Social Anxiety as Risk Factors for Online Game Addiction in Middle School Students
dc.authorid | CAN GURKAN, Ozlem/0000-0002-5608-6208 | |
dc.authorid | karaca, semra/0000-0002-1616-104X | |
dc.contributor.author | Karaca, Semra | |
dc.contributor.author | Karakoc, Ayse | |
dc.contributor.author | Gurkan, Ozlem Can | |
dc.contributor.author | Onan, Nevin | |
dc.contributor.author | Barlas, Gul Unsal | |
dc.date.accessioned | 2024-09-29T15:51:13Z | |
dc.date.available | 2024-09-29T15:51:13Z | |
dc.date.issued | 2020 | |
dc.department | Karabük Üniversitesi | en_US |
dc.description.abstract | The purpose of this study was to investigate the online game addiction (OGA) level and the risk factors involved in OGA among middle school students. The descriptive cross-sectional study was conducted at seven middle schools in the province of Istanbul. The data were collected with a questionnaire, the Computer Game Addiction Scale for Children (CGASC) and the Social Anxiety Scale for Children (SASC); 1174 students who played online computer games were included in the study. It was found that 5.7% of the sample group were addictive users, that 44% were problematic users and that an older age, a higher level of social anxiety (SA), having a mother who is employed, having parents who completed high school or a higher level of education, and the time spent on the computer are risk factors for OGA. | en_US |
dc.identifier.doi | 10.1007/s10597-019-00544-z | |
dc.identifier.endpage | 838 | en_US |
dc.identifier.issn | 0010-3853 | |
dc.identifier.issn | 1573-2789 | |
dc.identifier.issue | 5 | en_US |
dc.identifier.pmid | 31907803 | en_US |
dc.identifier.scopus | 2-s2.0-85077534966 | en_US |
dc.identifier.scopusquality | Q1 | en_US |
dc.identifier.startpage | 830 | en_US |
dc.identifier.uri | https://doi.org/10.1007/s10597-019-00544-z | |
dc.identifier.uri | https://hdl.handle.net/20.500.14619/3933 | |
dc.identifier.volume | 56 | en_US |
dc.identifier.wos | WOS:000547256900007 | en_US |
dc.identifier.wosquality | Q3 | en_US |
dc.indekslendigikaynak | Web of Science | en_US |
dc.indekslendigikaynak | Scopus | en_US |
dc.indekslendigikaynak | PubMed | en_US |
dc.language.iso | en | en_US |
dc.publisher | Springer | en_US |
dc.relation.ispartof | Community Mental Health Journal | en_US |
dc.relation.publicationcategory | Makale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanı | en_US |
dc.rights | info:eu-repo/semantics/closedAccess | en_US |
dc.subject | Student | en_US |
dc.subject | Risk factors | en_US |
dc.subject | Online game addiction | en_US |
dc.subject | Social anxiety | en_US |
dc.title | Investigation of the Online Game Addiction Level, Sociodemographic Characteristics and Social Anxiety as Risk Factors for Online Game Addiction in Middle School Students | en_US |
dc.type | Article | en_US |